Nintendo 3DS’s best feature was the underrated StreetPass
Ten years ago today, 3DS made its debut in Japan. It followed the DS family and the main selling point of this third generation of dual screen systems from Nintendo was the addition of 3D graphics. And yet, what people remember the most about 3DS is not this feature; in fact, many people just shut down 3D after the novelty wears off. For me and many others, the most memorable feature was StreetPass. Yes, StreetPass.
In case you already forgot, StreetPass was a social feature built into the handheld where, when activated, allowed the 3DS to passively exchange information with other systems in the immediate area. Players could create a Mii character that would move to other handhelds, and could then be used by the other player (and vice versa) in multiple games within the Mii Plaza and beyond. The ‘Find Mii’ dungeon crawler was probably the most famous of these since it was included in the system, but I was especially in love with some of the ones you could buy, like the gardening title ‘ Flower Town ‘and’ Feed Mii ‘, a cooking simulator.
If you really don’t have strong feelings about StreetPass, chances are you are one of the many who have used it little. The feature has worked very well in densely populated areas like Tokyo, but less so in a country like the United States where most people drive to work.
I live in New York and until recently I was a regular on the subway. In the heyday of 3DS, I could expect to pick up a handful of StreetPass tags daily, load them into my system, and go through Puzzle Swap and other games on my way home from work. The gameplay wasn’t very deep, but it wasn’t really necessary – it was perfect for a distraction of a few minutes on public transport. Conversely, it made it terrible for people who didn’t take public transport, as their 3DS time was more likely to be at home, competing directly with consoles and computers with more gameplay. deep. The Mii Plaza games appeared to be shallow in comparison.
However, players are usually up for a challenge, and for many, StreetPass has become a hobby in itself. My ex and I used to go to McDonald’s on specially advertised “ StreetPass Weekends ” to pick up celebrity and Nintendo employee Miis from SpotPasses in stores, and sometimes we would walk past the playgrounds. games and gyms in the hopes that teens would have a 3DS stowed away in their bags. Living in the same city as the Nintendo World store was a big plus. Airports were also a godsend, especially internationally – my ex even lent me his 3DS on one of my solo trips to Europe, so I could grab him foreign StreetPasses. So I carried two systems in my backpack for over a week and managed to connect with people from countries like Austria and Slovakia.
Of course, all of this paled compared to the windfall that awaited us in 3DS’s home country of Japan, especially Tokyo. We were both getting on the subway and the notification light was going off; a train would pass in the opposite direction and the light would come back on. The Yodobashi camera in Akihabara ended up being a godsend; we got out of the store around noon and found a specially designed area (with signage!) for the StreetPass redemption. Dozens of people sat or stood in the area, charging Miis, playing mini-games, and then charging some more. Once the deluge slowed down to the net my ex walked around with his 3DS to catch everything we missed and several Japanese burst out laughing because hey, he’s a bearded white dude with a Mii bearded white.
This kind of connection joy wasn’t something people outside of Japan took much advantage of, unless they were the very specific type of gamer who took their 3DS systems to conventions. Conventions were the main load of the StreetPass collection, from comic book conventions like San Diego to video game-themed shows like PAX. In these cases, the limit of 10 StreetPass at a time seemed less ambitious and more stingy, as standing in one place for a few minutes could generate dozens or even hundreds of beacons. You could easily spend the entire event cleaning your queue, and I actually spent a lot of time in long lines or boring signs doing just that.
Unfortunately, Nintendo realized the potential of these gatherings too late. Although it used events like PAX to release new Puzzle Swap art, the company only introduced features for dedicated StreetPass collectors in 2016, five years after the system’s lifespan – and one year. before the release of its replacement, the Switch. At this point you might pay to upgrade your StreetPass queue at 100 locations, allowing you to passively collect StreetPass tags at events and play with them later. It was a paid feature that certainly limited its appeal, but the kind of people who would take their 3DS to big events, and the kind of people who would go to video game shows, period, are also the kind who don’t. wouldn’t hesitate to cough. up to $ 10 more for the convenience of better management of StreetPass (probably also the guy who pays for Pokémon Bank).
In the end, I built a collection that I’m proud of: 50 states and territories in the United States (only North and South Dakota is missing), all of Canada, 30 prefectures in Japan, and parts of dozens of other countries, including Spain, France, Germany, Denmark, Mexico, Brazil and South Korea. I also collected almost all possible birthdays (another feature added as a bonus later). And of course, there are the Miis themselves, 3,660 labels of all body shapes, colors and costumes – the most dedicated StreetPassers would even use the personalized greeting to mark the events they were on, so you know you caught that New York Mii. Comic Con or this Mii from PAX South. In a way, my Mii Plaza serves as a kind of digital passport, countries I have visited, events I have attended, and people I have met, if only fleetingly. I love my Switch, but I miss the challenge and community of the 3DS StreetPass system.