‘Auto Chess’ comes to PS5 with haptic feedback
Before the valve (Dota Underlords) and Riot (Team combat tactics) launched their own versions of turn-based autobattlers, there was the Auto Chess mod for Dota 2. This game is now available as a standalone version Automatic failures, with crossplay linking PC, PS4 and mobile platforms. Now the developer Dragonest has announced that a native PS5 version will launch next week, with support for super-fast charging using the console’s fast SSD, improved graphics and haptic feedback on the DualSense controller.
We don’t have a lot of details on the force feedback that players will experience beyond the news that you’ll get a “jerk” when you win a battle or beat an enemy player, but it might be interesting to see what happens. the gamepad adds to a title that wasn’t built with this in mind.
Also new is a PlayStation-exclusive character, Date Masamune, which can be purchased from the in-game store or from the PlayStation Store. This game will support cross-play with all other platforms, and it comes just as Auto Chess kicks off season eleven with new challenges and a “failed” item to unlock.
In addition, the developers have announced changes for the game, including a system of fragments to unlock skins for free and a Boot Camp Mode to help new players get back into the game. The second is the most interesting when it comes to the future of this game and the subgenre as a whole – as some games have exploded during our quarantine year, the Automatic fighters seemed to have a lot of momentum but didn’t really take off.